< The Caravan – 5th edition >
On May 26th, join us on this tour of Quebec’s video game studios, that will stop stop this year in Shawinigan!
This grand return of the Caravan, in person, is a unique opportunity to network, exchange ideas and attend training sessions adapted to your marketing realities. Get ready for a rich and varied program spread out over four days that will allow you to discover the latest trends in marketing from Quebec and international experts, develop new opportunities, all the while getting together after two years of pandemic to network and celebrate!
Build a seamless narrative to grow your business and propel your company internationally, with programming that includes training workshops, pitch coaching sessions and professional exchanges with international delegates and publishers.
On the last day, take advantage of a showcase open to the public who will discover your studio, your game projects and the future jobs in our industry. Coming from all over Quebec, students from video game and technology programs will be present on site.
< The Caravan is a unique opportunity to >
- Get together after two years of confinement;
- Understand the process of exporting and marketing your video game while learning about international business development;
- Develop a solid business plan and find sources of financing;
- Improve your ability to attract publishers and investors through persuasive pitch coaching while developing the art of negotiation;
- Develop a larger community and make your project and your talents known to the local public;
- And much more !
< Who should participate >
Founders of independent video game studios and their internal collaborators;
Independent video game developers seeking publishers;
Independent video game developers seeking venture funding (VC);
Independent video game developers who want to increase their media visibility and develop their communities.
< In person program’s preview >
- Quebec ownership, international investment or buyout, three models for success
- What do investors think? With Tencent, Amplifier Game Invest and Plug in Digital
- How to make your company more attractive to investors and publishers? Contractual clauses to watch out for when signing with a publisher or investor, and more.
< Planned schedule >
10am to 11am – SOCIETAL VIDEO GAMES: A TREND FOR THE FUTURE (English)
Jerome Waldispuhl, Associate Professor of Computer Science at McGill University
Attila Szantner, CEO & co-founder of MMOS
Social gaming is no longer a niche, it is a clear trend that is creating many opportunities in Quebec. Our two speakers have worked on major projects such as Borderlands Science and EVE Online’s Project Discovery. They will help you discover this growing field in our video game industry.
11:15am to 12h30pm – THE ART OF MAKING A POWERFUL PITCH (English)
This conference gives you the opportunity to leverage your experience into a powerful and well-told story. Learn how to sharpen your pitch and increase your chances of success when meeting with publishers and investors. Our speaker has trained many video game and interactive digital media developers in pitching their projects or studios.
- Build your confidence and the narrative of your company and intellectual property
- Refine your presentation style
- Understand how to communicate with publishers and inve
1:15pm to 2:30pm – THE METAVERSE : A UNIQUE OPPORTUNITY FOR QUEBEC STUDIOS
Bertrand Nepveu, ing. MBA – co-founder and associatie – Triptyq Capital
Abderrahman Ourahou, founder and innovation chief, Pixsenses
Pierre Bellerose, business development and tourism consultant
The Quebec video game industry has everything it needs to take a leading role in this upcoming revolution that will have an impact on many sectors of activity, including private enterprise, entertainment, tourism and many others. Discover the trends and new opportunities with three experts and evangelists of the metaverse.
2:45pm to 3:45pm – HOW TO POSITION YOURSELF TO FACILITATE YOUR DISCOVERABILITY
Issam Heddad, senior analyst, Global Strategic Insights, Ubisoft
Romain Maire, analyste senior, Global Strategic Insights, Ubisoft
Abundance of new games, accessible and powerful engines, subscription systems, new platforms… creating a video game has never been so easy but the competition is increasingly tough and expectations are high. In this context, making a good game is no longer synonymous with a successful game and knowing how to position your game becomes an essential skill to maximize its potential. This presentation will cover the importance of this exercise, when to do it and how to do it by illustrating with concrete examples.
< Planned schedule >
May 26 – Online training and workshops – Free to all
10am to 5pm – Detailed program to come.
May 27 – Departure by chartered bus to Shawinigan from Montreal and Quebec City – Festive reunion evening
2pm : Departure by bus from Quebec City and Montreal
4pm: Arrival at the hotel
5:00 pm: Welcome at Digihub Shawinigan and networking evening
May 28 – Training, networking, presence of international experts, surprise evening activity
9am to 4pm: Conferences and panels
6pm: Surprise activity
May 29 – Discovery day for Quebec studios and the industry’s professions – Open to the public and presence of students
8 a.m. to 10 a.m.: Breakfast and booth set-up by the studios
10 a.m. to 3 p.m.: Exhibitors’ lounge for the general public at DigiHub
3pm: Dismantling of the booths
4pm: Return to Montreal and Quebec City by bus
< Pricing >
There are several options available to you. Rates include meals and virtual activities. A maximum of two people per studio is allowed.
Room for one person : 300 $ + taxes for 1 person
Room for 2 persons: 395 $ + taxes – includes 2 persons
Room for 1 person : 250$ + taxes
Room for two persons : 335 $ + taxes (Includes 2 persons)
Activities – Without accomodations
95 $ + taxes per person
Virtual activities only
< HURRY UP – REGISTER NOW >