{"id":6802,"date":"2025-02-10T11:50:41","date_gmt":"2025-02-10T16:50:41","guid":{"rendered":"https:\/\/www.laguilde.quebec\/?page_id=6802"},"modified":"2025-02-10T11:50:41","modified_gmt":"2025-02-10T16:50:41","slug":"history-of-video-games-in-quebec","status":"publish","type":"page","link":"https:\/\/www.laguilde.quebec\/en\/history-of-video-games-in-quebec\/","title":{"rendered":"History of video games in Quebec"},"content":{"rendered":"","protected":false},"excerpt":{"rendered":"","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":2,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-6802","page","type-page","status-publish","hentry"],"acf":{"page_rows":[{"acf_fc_layout":"text_boxes","row_title":"History of video games in Quebec","row_texts":[{"type":"texte","text_content":"Video game development in Quebec has a fascinating history marked by innovation and remarkable growth, evolving from a nascent industry in the 1980s to one of the world's largest development hubs.","text_image":null,"plateforme":"","id_youtube":"","id_vimeo":"","taille_paragraphe":"normale","text_action":null,"style_du_lien":"btn"}],"row_id":"","background_color":"blue","mode":"normal","row_padding_bottom":true,"encadre":false,"encadre_background_color":"white","row_couleur_texte":"noir"},{"acf_fc_layout":"text_image","row_image":6708,"row_content":"<h4>The First Steps (1980-1990)<\/h4>\r\nThe Quebec video game story begins in 1982 with <strong>T\u00e9tards<\/strong> (Baby Frogs), the province's first game, developed for Apple II and distributed by <em>Logidisque<\/em>, a publishing house founded by writer Louis-Philippe H\u00e9bert. In 1984, <strong>Mimi la fourmi<\/strong>, an educational game, followed. However, these modest beginnings didn't yet signal a true industry.\r\n\r\nIn 1982, Bernard Landry, then Minister of Economic Development in Ren\u00e9 L\u00e9vesque's government, published a groundbreaking 250-page document titled <em>Le virage technologique<\/em> (The Technological Turn) that laid the foundation for Quebec's state investment in technology industries.\r\n\r\nThe industry gained momentum in 1986 with the creation of <em>Softimage<\/em>, a pioneering 3D graphics software company led by Daniel Langlois. This pivotal moment established the basis for Quebec's multimedia technology development.","row_action":null,"statistiques":[{"stat_num":"T\u00eatards","stat_text":"the first video game developed in Quebec for Apple II"}],"row_id":"","background_color":"green","box_background_color":"white","row_position":"0","img_overlap":false,"add_stats":true,"stat_style":"centre"},{"acf_fc_layout":"text_boxes","row_title":"","row_texts":[{"type":"texte","text_content":"<h4>The 1990s: The Foundation of local studios<\/h4>\r\nQuebec began making its mark in the video game industry during the 1990s. In 1992, <em>MEGATOON<\/em>'s founding in Quebec City marked the birth of a major studio. Its first game, <strong>Jersey Devil<\/strong> for PlayStation, pioneered console game development in the province. In 1996, <em>MEGATOON<\/em> was acquired by <em>Malofilm Communications<\/em> and merged to become <em>Behaviour Interactive<\/em>, which would grow into one of Quebec's largest studios, known for the mega-hit <strong>Dead by Daylight<\/strong><em>.<\/em>\r\n\r\n1997 was decisive with <em>Ubisoft'<\/em>s arrival in Montreal, followed by several other major international studios attracted by tax incentives. Ubisoft Montreal's repeated successes with established franchises like <strong>Prince of Persia, Far Cry<\/strong>, and <strong>Rainbow Six<\/strong>, along with creating new franchises <strong>Assassin's Creed<\/strong> and <strong>Splinter Cell<\/strong>, quickly established it as one of the French publisher's pillar studios and its largest production center worldwide, now employing over 3,000 people. This development propelled Quebec into becoming one of the world's video game development hubs.","text_image":null,"plateforme":"","id_youtube":"","id_vimeo":"","taille_paragraphe":"normale","text_action":null,"style_du_lien":"btn"}],"row_id":"","background_color":"blue","mode":"normal","row_padding_bottom":true,"encadre":false,"encadre_background_color":"white","row_couleur_texte":"noir"},{"acf_fc_layout":"etiquettes","row_liste_etiquettes":[{"item_icon":null,"titre_etiquette":"Jersey Devil, the first game developed in Quebec for consoles"},{"item_icon":null,"titre_etiquette":"1997 : the arrival of Ubisoft in Montreal"}],"bg_etiquette":"mauve","textcolor_etiquette":"noir","row_id":"","background_color":"blue","row_style":"etiquettes","row_encadre":false,"row_encadre_bg":"blue"},{"acf_fc_layout":"text_image","row_image":6692,"row_content":"<h4 class=\"whitespace-pre-wrap break-words\"><strong>The 2000s-2010s: Industry expansion and independent Studios<\/strong><\/h4>\r\n<p class=\"whitespace-pre-wrap break-words\">The 2000s saw Quebec's video game studios multiply rapidly. Companies like <em>Frima Studio<\/em> (2003) and <em>Ludia<\/em> (2007) strengthened the province's international presence.<\/p>\r\n<p class=\"whitespace-pre-wrap break-words\">Major players established studios in Quebec, including <em>Electronic Arts Montreal<\/em> (2004), <em>Eidos-Montr\u00e9al<\/em> (2007), and <em>Warner Bros. Games Montr\u00e9al<\/em> (2010).<\/p>\r\n<p class=\"whitespace-pre-wrap break-words\">The indie game sector flourished; Quebec developer Phil Fish's <strong>Fez<\/strong> gained worldwide attention through <em>Indie Game: The Movie<\/em> and platforms like Xbox Live Arcade. New innovative studios emerged, including <em>Sarbakan<\/em> (1998) and <em>Illogika<\/em> (2009).<\/p>\r\n<p class=\"whitespace-pre-wrap break-words\">Quebec also became a mobile gaming hub with <em>Gameloft Montr\u00e9al<\/em> (2000) and <em>Hexacto<\/em> (2001). Founded in 2011, <em>Square Enix Montr\u00e9al<\/em> made its mark in the mobile field with <strong>Hitman GO<\/strong> and <strong>Lara Croft GO<\/strong>.<\/p>","row_action":null,"statistiques":null,"row_id":"","background_color":"blue","box_background_color":"white","row_position":"1","img_overlap":true,"add_stats":false,"stat_style":"cadre"},{"acf_fc_layout":"text_image","row_image":6726,"row_content":"<h4 class=\"whitespace-pre-wrap break-words\"><strong>2010 and Beyond: continued growth and new challenges<\/strong><\/h4>\r\n<p class=\"whitespace-pre-wrap break-words\">Since 2010, Quebec's video game sector has grown steadily, reaching over 300 studios by 2022.<\/p>\r\n<p class=\"whitespace-pre-wrap break-words\">Mid-sized studios emerged, with industry veterans founding companies like <em>Red Barrels<\/em> (2011) and <em>Panache Jeux Num\u00e9riques<\/em> (2014), leveraging their expertise to create Quebec-owned gaming properties.<\/p>\r\n<p class=\"whitespace-pre-wrap break-words\">These veterans pass their knowledge to new generations of developers through studios and classrooms. Quebec now offers more than 75 video game development programs across its educational institutions. (Source : Synth\u00e8se)<\/p>","row_action":null,"statistiques":null,"row_id":"","background_color":"blue","box_background_color":"white","row_position":"0","img_overlap":true,"add_stats":false,"stat_style":"centre"},{"acf_fc_layout":"text_image","row_image":6492,"row_content":"<h4 class=\"whitespace-pre-wrap break-words\">Some key games developed in Quebec<\/h4>\r\n<ul>\r\n \t<li aria-level=\"1\"><i>Prince of Persia<\/i>,\u00a0<i>Assassin\u2019s Creed<\/i>,\u00a0<i>Splinter Cell<\/i>\u00a0(Ubisoft)<\/li>\r\n \t<li aria-level=\"1\"><i>Tomb Raider<\/i>,\u00a0<i>Marvel\u2019s Guardians of the Galaxy<\/i>,\u00a0<i>Deus Ex: Human Revolution<\/i>\u00a0(Eidos-Montr\u00e9al)<\/li>\r\n \t<li aria-level=\"1\"><i>Dead by Daylight<\/i>\u00a0(Behaviour Interactive)<\/li>\r\n \t<li aria-level=\"1\"><i>Jotun, Spiritfarer<\/i>\u00a0(Thunder Lotus Games)<\/li>\r\n \t<li aria-level=\"1\"><i>Outlast<\/i>\u00a0(Red Barrels)<\/li>\r\n \t<li aria-level=\"1\"><i>The Messenger\u00a0<\/i>et\u00a0<i>Sea of Stars\u00a0<\/i>(Sabotage)<\/li>\r\n \t<li aria-level=\"1\"><i>Ancestors: The Humankind Odyssey<\/i>\u00a0(Panache Jeux Num\u00e9riques)<\/li>\r\n \t<li aria-level=\"1\"><i>Outward<\/i>\u00a0(Nine Dots Studio)<\/li>\r\n \t<li aria-level=\"1\"><i>Teenage Mutant Ninja Turtles: Shredders Revenge, Mercenary Kings<\/i>\u00a0(Tribute Games)<\/li>\r\n \t<li aria-level=\"1\"><i>Army of Two\u00a0<\/i>(EA Montreal)<\/li>\r\n \t<li aria-level=\"1\"><i>Baldur\u2019s Gate 3<\/i>\u00a0(Larian Studios)<\/li>\r\n \t<li aria-level=\"1\"><i>Batman : Arkham Origins, Gotham Knights<\/i>\u00a0(WB Games Montreal)<\/li>\r\n \t<li aria-level=\"1\"><i>Disney Dreamlight Valley<\/i>\u00a0(Gameloft Montr\u00e9al)<\/li>\r\n \t<li aria-level=\"1\"><i>Call of Duty, Crash Team Racing<\/i>\u00a0(Beenox)<\/li>\r\n \t<li aria-level=\"1\"><i>Fez\u00a0<\/i>(Polytron Corporation)<\/li>\r\n \t<li aria-level=\"1\"><i>We Happy Few<\/i>\u00a0(Compulsion Games)<\/li>\r\n \t<li aria-level=\"1\"><i>Pewdiepie : Legend of the Brofist, Turbo Kid<\/i>\u00a0(Outerminds)<\/li>\r\n \t<li aria-level=\"1\"><em>Broken Edge\u00a0<\/em>(Trebuchet)<\/li>\r\n \t<li aria-level=\"1\"><em>\u00c9t\u00e9\u00a0<\/em>(Impossible<\/li>\r\n \t<li aria-level=\"1\"><em>Hitman Go, Lara Croft Go\u00a0<\/em>(Square Enix Montr\u00e9al)<\/li>\r\n \t<li aria-level=\"1\"><em>Infernax\u00a0<\/em>(Berzerk)<\/li>\r\n \t<li aria-level=\"1\"><em>Journey to the Savage Planet\u00a0<\/em>(Raccoon Logic)<\/li>\r\n \t<li aria-level=\"1\"><em>La vall\u00e9e qui murmure\u00a0<\/em>(Studio Chien d\u2019Or)<\/li>\r\n \t<li aria-level=\"1\"><em>Sang-Froid : Tales of Werewolves\u00a0<\/em>(Artifice)<\/li>\r\n \t<li aria-level=\"1\"><em>Season : A letter to the future\u00a0<\/em>(Scavengers Studio)<\/li>\r\n \t<li aria-level=\"1\"><em>Two Falls : Nishu Takuatshina<\/em>\u00a0(Unreliable Narrators)<\/li>\r\n \t<li aria-level=\"1\"><em>This bed we made<\/em>\u00a0(Lowbirth Games)<\/li>\r\n \t<li aria-level=\"1\"><em>Tribes of Midgard\u00a0<\/em>(Norsfell)<\/li>\r\n \t<li aria-level=\"1\"><em>Ultimate Chicken Horse\u00a0<\/em>(Clever Endeavour Games)<\/li>\r\n \t<li aria-level=\"1\"><em>Keepsake<\/em>\u00a0(Wicked Studios)<\/li>\r\n \t<li aria-level=\"1\"><em>Kona<\/em>\u00a0(Parabole)<\/li>\r\n<\/ul>","row_action":null,"statistiques":null,"row_id":"","background_color":"blue","box_background_color":"white","row_position":"1","img_overlap":true,"add_stats":false,"stat_style":"cadre"},{"acf_fc_layout":"split_text","row_text":"Our games are played by hundreds of millions players around the world.","row_id":"","background_color":"blue"},{"acf_fc_layout":"text_boxes","row_title":"","row_texts":[{"type":"texte","text_content":"<strong>The content of this page was developed in collaboration with<\/strong>\r\n\r\n<img class=\"alignnone size-medium wp-image-6718\" src=\"https:\/\/www.laguilde.quebec\/app\/uploads\/2025\/01\/MCQ_PROCESS_blanc_V-264x300.webp\" alt=\"\" width=\"264\" height=\"300\" \/>\r\n\r\nOther contributors :\r\n\r\n<strong>Sophie Bernard<\/strong>, journalist \u2013 Le Lien Multim\u00e9dia\r\n\r\n<strong>Mario J. Ramos<\/strong>, editor in chief \u2013 Videoludique.ca","text_image":null,"plateforme":"","id_youtube":"","id_vimeo":"","taille_paragraphe":"normale","text_action":null,"style_du_lien":"btn"}],"row_id":"","background_color":"blue","mode":"normal","row_padding_bottom":true,"encadre":false,"encadre_background_color":"white","row_couleur_texte":"noir"}]},"_links":{"self":[{"href":"https:\/\/www.laguilde.quebec\/en\/wp-json\/wp\/v2\/pages\/6802","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.laguilde.quebec\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.laguilde.quebec\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.laguilde.quebec\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.laguilde.quebec\/en\/wp-json\/wp\/v2\/comments?post=6802"}],"version-history":[{"count":5,"href":"https:\/\/www.laguilde.quebec\/en\/wp-json\/wp\/v2\/pages\/6802\/revisions"}],"predecessor-version":[{"id":6808,"href":"https:\/\/www.laguilde.quebec\/en\/wp-json\/wp\/v2\/pages\/6802\/revisions\/6808"}],"wp:attachment":[{"href":"https:\/\/www.laguilde.quebec\/en\/wp-json\/wp\/v2\/media?parent=6802"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}