Frederic McNamara is a lifelong video game enthusiast who decided to enter the industry after graduating. He founded Shishi Studios, an independent studio that aims to make a difference by creating ambitious games that innovate by experimenting with new visual styles and game genres, while being accessible to all.
By becoming an entrepreneur straight out of university, Alexis Harvey has already demonstrated, despite his young age, that the autism spectrum is not a barrier in the workplace, particularly in the video game industry.
For Michel Blanchet, diversity in the workplace is above all not a matter of quotas and percentages. Rather, it should be measured by integration and adaptation initiatives, especially for people with autism.
Noémie de Rothschild has found in the video game industry, particularly at Eidos-Montreal, an environment open to gifted people like her. However, she wants more companies to take the time to understand what this neurodivergency really entails. In fact, employers would gain a lot from it, she said.
Erica Desrochers’s career shows an entrepreneurial and visionary spirit. Rather than following recipes and acting out of habit, she has always sought to make a difference. As for her personal journey, it is precisely that of someone who, one day, took the means to finally feel better.