DemoNights

Have you heard of DemoNights? Join us from February 19 to 21, 2026, for three fun-filled evenings broadcast live on Loto-Québec’s Twitch channel, showcasing new Quebec games and their developers. For several years now, DemoNights has welcomed hundreds of thousands of online viewers, making this event, in tandem with the Quebec Games Celebration on Steam, an essential showcase for our local talent.

Since 2024, the event has been a co-production of La Guilde du jeu vidéo du Québec and Loto-Québec.

While some of them come from renowned AAA studios, others are indie projects by passionate creators.

The DemoNights event is held in parallel with the Quebec Games Celebration Sale on Steam, which will take place this year from February 16 to 23, 2026, and will feature more than 200 games made or published in Quebec, an incredible opportunity for our studios. The Quebec Game Celebration is an initiative of Indie Asylum, in collaboration with La Guilde du jeu vidéo du Québec.

Past Selections

2025 Selection
February 20, 2025 // Action Adventure Night

Illogika Studios with 7 Days Blood Moons

Paper Cult with Tears of Metal

Woodrunner Games with Croak

Oneiric Games with Shadowborn

Jeux Boréalys with Echoes of Mystralia

 

February 21, 2025 // Multiplayer Co-op Night

Shishis Studios with Mecha

Clever Endeavour Games with Ultimate Sheep Raccoon

Le Catnip Collective with Jumping Jazz Cats

TREBUCHET with Prison Boss Prohibition

Double Stallion Games with Surfpunk

 

February 22, 2025 // Strategy Night

Studio Imugi with Bonaparte : A mechanized revolution

Studio Moka with Citadrill

Signal Space Lab with Killbot General

Nine Dots Studio with Lost In Prayer

Exnilo Studio with Strand

 

Spotlight Segments, presented by the CMF

Nora Hébert from Queensguard
Angela Hanna Goulene from Hannagie Productions
Olivier Bouchard from BonjourBorzoi

 

2024 Selection
Thursday, February 1, 2024 // Cozy & Adventure Night

Venture to the Vile fromStudio Cut to Bits
Spring in summer fromLORE NINE
Spirit City : Lofi Sessions fromMoonCube Games
Sunrise’s Order fromMisstic Studio
Islands of Insights fromBehaviour Interactif

Spotlight segment, presented by the CMF
Mooncube Games – Représentations dans les jeux vidéo

Friday, February 2, 2024 // Strategy & Tactics Night

 Worship fromChasing Rats Games
The Hexadome : Aristeia Showdown fromBlindspot Games
Every Day We Fight fromSignal Space Lab
Star★Vaders fromStarVaders Studio
Troubadours fromSmall Detour Games

Spotlight segment, presented by the CMF
Blindspot Games – Accessibility in video games

Saturday February 3, 2024, // Action & Survival Night

Battle Shapers fromMetric Empire
The Signal fromGooseByte
NO LOVE LOST fromRatloop Games Canada
Silent Planet fromVertex Zero
Heroes of Mount Dragon fromStudio RUNIQ 

Spotlight segment, presented by the CMF
Metric Empire – Diversity in creative teams

History

According to our archives, the first edition of DemoNights took place in 2006. Originally managed by the Montreal chapter of the International Game Developers Association, it was taken under the wing of Gameplay Space in 2017, and has been organized by La Guilde since 2024; Loto-Québec has been an official partner of DemoNights since 2018.

In total, nearly 175 games were presented at DemoNights, including some particularly noteworthy ones such as :

  • One of the first public presentations of indie star Fez
  • The initial prototype of Ultimate Chicken Horse
  • A preliminary version of Mass Effect 3
  • The moving Papo & Yo demo
  • Kitfox Games’ first game, Shattered Planet (and all the games that followed: Boyfriend Dungeon, Moon Hunters, The Shrouded Isle, Lucifer Within Us)
  • GNOG when it was called Gnah!
  • Child of Light, Ubisoft’s first independent game
  • All Thunder Lotus games to date: Jotun, Sundered, Spiritfarer
  • KatanaZer0, developed by a student during his studies at McGill University
  • We Happy Few before Gearbox or Xbox offers
  • A very early version of Tribes of Midgard, which sold a million copies in its first month of release.
  • Kickstarter success Rainbow Billy: The Curse of the Leviathan
  • Journey to the Savage Planet the DAY before launch
  • Lucky Me, inspired by rap videos
  • … and much, much more!

Eligibility

Game submissions generally begin in the fall and close in early December. Calls for submissions are announced in La Guilde’s newsletter, on our Discord and on La Guilde’s social networks. If you are considering submitting your game for a future DemoNight, please read the eligibility rules:

  • ⚜️ Studios/developers must be based in Quebec, and be members of La Guilde du jeu vidéo du Québec.
  • 🎮 Your game must not be released before the day after DemoNights (closed betas, early access or games launched by Geolock are acceptable).
  • 📽️ Your game must be sufficiently developed to record 5 minutes of gameplay.
  • 🕹️ Your game can be shipped on any platform, but you must be able to record gameplay for the stream
  • 🛑 The game must not be under NDA or banned from public access
  • 🎙️ You must be available for all DemoNights and technical rehearsals. Dates will be communicated when the submission form is available for the next edition.

Thank you to our partners!

Production partner – DemoNights